Glorious PC gaming master race vs. dirty console gaming peasants
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 vilela_09
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    pior que pago 105 reais por mês para a claro para ler essas coisas

     Jordanes do Mar Jônico
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    vilela_09 escreveu:
    queanorrivis escreveu:
    Guilherme escreveu:
    queanorrivis escreveu: > meta game
    > soul like
    E o que há de errado no que ele disse?
    literalmente tudo :lol: :lol:
    a maior justificativa pela ausência de controle de dificuldade que os "fãs" dão é forçar o player a jogar o game como ele foi desenvolvido para ser jogado: morrendo e aprendendo.
    quando qualquer um pode pesquisar e usar macetes para zerar o jogo "pelado", toda a justificativa anterior se perde, e ainda mostra a necessidade de uma dificuldade maior no game.
    vilela_09 escreveu:
    Guilherme escreveu:
    queanorrivis escreveu: > meta game
    > soul like
    E o que há de errado no que ele disse?
    esse user não joga videogame e nem sabe do que está falando
    de meta game eu entendo. jogo o game mais competitivo do mundo, com o meta game sendo construído pelos melhores analistas e profissionais.
    onde o overday contrata esses caras para postarem aqui?


    :lolsuper: :lolsuper: :lolsuper: :lolsuper: :lolsuper: :lolsuper: :lolsuper:
    ja dei a resposta disso e nao me levaram a sério :suando:

     vilela_09
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    o jovem no brasil nunca é levado a sério

     Blissnaguinha
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    Estou disposto a experimentar o Elden Ring, por ser open world e (aparentemente) se parecer menos com os soulslike convencionais, duros travados e cinzas

    Se eu o fizer venho falar aqui

     Jordanes do Mar Jônico
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    Blissnaguinha escreveu: Estou disposto a experimentar o Elden Ring, por ser open world e (aparentemente) se parecer menos com os soulslike convencionais, duros travados e cinzas

    Se eu o fizer venho falar aqui

     Nitro
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    Lobos está jogando. Um dos bosses tem o ataque giratório de Monk em Sekiro.

     Wukong SSJ
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    O RPG perfeito, ao meu ver, seria uma mistura de Elden Ring com Baldur's Gate 3. Essa ideia deve ser algo que o Miyazaki deve ter para um jogo futuro inclusive.

    Elden Ring tem um gameplay muito bom e uma ambientação muito boa.
    Baldur's Gate 3 tem um sistema de time muito bom e uma história muito boa que o seu personagem pode moldar os rumos dela.

    Imaginar um Elden Ring 2 com um sistema de times (você recrutando por exemplo Melina, Roderika ou o Rogier) seria incrível para uma próxima geração, assim como uma história que o personagem pode influenciar do começo ao fim.

     Jordanes do Mar Jônico
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    Open-world games are a big challenge to make and it takes a lot out of a studio to do them. Do you now see this is the baseline for future games and open worlds being the kind of core of [From Software's] games going forward? Or do you hope to return to something a little more linear and focused in the way that games are made?

    HM:
    I wouldn't necessarily say that open world is going to become the new base or foundation or standard of the company. As I kind of hinted in earlier responses, we have a lot of game directors and designers who are growing, so we'd love to keep an open mind in terms of the types of games that we develop. So, of course, I can't really say anything at this exact moment, but perhaps when you see future announcements from From Software you'll look back at this point and think, "Ah, that's what he meant."

     Jordanes do Mar Jônico
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    ou não

    Each new release from the studio is a chance for it to evolve but usually what we hear is, "From Software is the team that makes hard games." What is your interpretation of your identity now and how do you see From Software?

    Resposta?
    It would be hard to describe the next chapter of From Software in one word but if I had to, I think it would come down to value and how we create this value. The words that you use to describe it, fantasy, world setting, difficulty, sense of achievement, that perhaps I think is more closely tied to my own set of values than the company itself. These new directors and game designers that are up-and-coming, our in-house talent, may not share those exact same values. I don't want to say something right now and commit to the future direction of From Software and bind what they're able to do.

    But if you look at it more broadly, I think it all comes down to creating and providing that value to gamers and being able to do that at 100%. So, making sure the environment is conducive to that type of thinking, and [creating] a path to be able to achieve that is to me what I think as the president and how I feel about the future of the company. So in reality it's a very simple company, I would say.

    For the immediate future, I think how fans have responded to our games, and I daresay the amount of trust they've placed in us as a brand, has provided us with this opportunity to be able to show different types of value that we can add. So I think our job at this point is to not betray that trust and expectation.

    On an individual level, however, the sense of overcoming challenges, and the dark fantasy world setting is something I will always have, but I don't necessarily think that will always be the direction of the company because others might feel differently.






    :rimbuk2: :omg2:

     Jordanes do Mar Jônico
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    ainda tem tesão em produzir, mas jaja vai querer fazer algo pra querer ser nice papa pra filha , ctza


    You've been successful in realizing the sense of adventure and challenge that you wanted to achieve with Elden Ring. Do you think those two elements will continue to be the focus going forward or do you have new ideas or themes you want to tackle?


    R:
    On the one hand, I often direct multiple games or oversee multiple games at once, so that difficulty curve and sense of achievement are always going to be a core of my game direction and game design. But with another game, perhaps--and this is going to happen sometime in the future that I'll be able to talk about it in more detail--there might be different themes or core elements.

    I guess another way to ask the question is, what excites you in games now and make you excited to play and create?

    Resposta HM
    There are many elements that excite me when it comes to both video games and tabletop board games, and I think that there are many joys to be extracted from that. But for me, personally, what brings the most excitement comes while I'm making a game. Whenever I have a good idea and I can create a hypothesis and then test that theory against, "Hey, is this fun? Is this a good idea or not?" Those moments to me bring the most excitement. So perhaps through my work, I am constantly chasing that feeling and that excitement as I'm making games.

    One other thing that really excites me right now is watching my daughter grow. And this might be a very short-term thing, but it's fascinating and very interesting to see a small human being discover or see the world; see how a human is constructed or built in a way, how the personality is formed, how they start to identify and build their own identity. And this might just be being a father, but I think that there's certainly something there that excites me.







    Do you think that the experience of doing that, watching your daughter grow will eventually make its way into the game? Do you think about how that more naive and idealistic perspective kids have could change how you see the world and thus the worlds you depict in games?

    Resposta HM
    I don't think about that too much and I am not against the idea of change. In a lot of ways, I think having a daughter can expand the possibilities, and that expansion is a necessary element of continuing to make great games--a stimulant of [creativity] if you will. And I don't mean to talk about my daughter as an object or anything, but in the process of making games, I think it is a necessary and important stimulant because it helps you see the world through a different lens in a lot of ways. And if that is causing worry for my fans or the gamers, I don't think there's much to worry about.

    For me, it's again, finding and discovering that fleeting moment of beauty in a lot of these dark, cold, harsh, grotesque worlds that I think allows it to shine even more. That philosophy applies to how I design and direct video games. So if I find a newer, even higher or more stimulating beauty, that will just help make the worlds even darker, more grotesque, and harsher so that it can shine even brighter. In terms of a fantasy world, the brighter something shines, the darker the shadow it casts, right?

     Wukong SSJ
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    Desde que eles tenham em mente que Elden Ring se tornou o jogo mais premiado da história, vendeu pra caralho e se tornou um must play, que entendam a necessidade de lançar um Elden Ring nem que demore 15 anos pra isso, tá tudo certo.

    Elden Ring 2 com um melhor sistema de quests, um open world mais limitado que libere passagem para outros locais após passar por certos bosses e quem sabe um sistema de companions seria bom demais :chorar4:

    EDIT: faltam 2 dias pra dlc :chorar4:

     Jordanes do Mar Jônico
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    chuto que:

    -dark fantasy linear com uma temática diferente, com um pouco da nova engine deles ou UE 5 ( Time A) alivio criativo do Hidetaka

    - Elden RIng 2 ou novo open world dark fantasy mais pro grande público (Time B inicia, Time A e B finalizam)

    - Rogue Like com temática moderna Armored Core meets Zone of The Enders, levemente souls like, foco em gameplay frenético, componente online competitivo, tocado pelo Time C dando vazão aos novos Diretores que ele cita que estão amadurecendo no estúdio. ( time A somente ajudando o jogo a ir a gold, sem minar o impeto criativo original)

    Bonus: (em um próximo momento)

    - Time C 2 + Time A (reboot/rebrand ) de Kings Field/ Echo Night /shadow tower, provavelmente em first person só pra chocar, mas com algum diferencial interessante do gameplay
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